X86emitter: Fix missing W REX bit for movq reg, xmm LDL/LDR/SDL/SDR now use 64-bit GPRs instead of SSE. 64-bit and 128-bit arguments are passed by register/value instead of by reference/address. System: Revamp memory allocation Guest memory is now mapped into a shared memory/file mapping, for use with fastmem. System: Remove/move out a bunch more leftover stuff from wx The exceptions are particularly nasty, because there's nothing which catches them. Better accurately render ground textures, makes it match sw renderer. GameDB: Add Full mipmap + Trilinear ps2 on GT4. ImGuiOverlays: Add hardware download mode to settings OSD Also cleans up HostDisplay a bit, removing redundant parameters. GS: Set vsync based on host decision Fixes bug where after changing settings in the big picture UI, if you didn't have a game running, it would turn off vsync, making GPU go brr. This way, you only have to bump the version in one location, instead of four. GS: Unify shader cache versions across renderers It's not often that we make a change unique to one API. PAD/Qt: Compute deadzone as circular instead of square GS/Vulkan: Ensure we don't leave a bound texture in copy state Causes the validation layer to get angry, even though it's not used. GS:HW: blend_mix doesn't get you fast hdr It didn't before either, it just accidentally turned on full barriers X86/iR5900: Fix quadword stores on Linux Linux counts vector and GPR registers separately for which register they get passed in when calling functions. Qt: Register for device notifications on Windows That way we know when a controller is connected/disconnected, and don't have to poll unconnected XInput controllers. GameDB: add fixes for Eternal Ring and Spongebob SquarePants Featuring Nicktoons - Globs of DoomįullscreenUI: Fix Wunused-variable warning. GameDB: Enable Paltex for Zone of The Enders Improves FPS and drastically reduces the size of the hash cache in game. GS:HW: Remove comment on rgba to 8i only-blue optimization Doesn't seem to improve anything anymore (GPUs do this with csel now anyways, it's like 5 instructions with no divergence)Ĭommon: Make GL::Context::Create use gsl::spanģrdparty: Add GSL Version 4.0.0 (a3534567187d2edc428efd3f13466ff75fe5805c) Mac: add PCSX2 to Launchpad Game Category GS/TextureCache: Partially invalidate overlapping targets with tex-in-rt
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |